Thindiana Jones was developed by a group of 4 including myself. I designed the gameplay, drawing inspiration from my projects Spider Web Platformer, and Circuits. I was tasked with designing and developing the physics engine for the game. Using the physics engine from Circuits as a reference, I designed and built the engine for Thindiana Jones. Like Circuits, I used separating axis theorem to calculate collisions, however unlike Circuits I added a both linear and rotational physics to the polygons. Thindiana Jones is a prototype game. All in all, Thindiana Jones is a demonstration of 2D physics witch make a silly game concept come to life.
The embedded texts in the game has issues, sorry in advance if the text appears wrong or out of alignment